Games & Simulations

We’ve extended our innovative techniques to games and simulations, measuring and analyzing learning processes through digital, interactive experiences. Our game-based assessment methodology delineates learning goals and objectives, cognitive demands, simulation affordances, and instructional and assessment strategies. We design and build for a range of audiences, including pre-K through college-level students, educators, health professionals, and military/defense workers, as well as the research initiatives of private industries and foundations.

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    Wiki Jones


    Wiki Jones is a game focused on the number line and identifying fractions on the number line. The game addresses the concepts of the whole unit and the numerator and denominator of a fraction. In the narrative, a detective named Wiki Jones is investigating a mystery in the school cafeteria. Players help Wiki Jones find […]

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    Rosie’s Rates


    Rosie’s Rates is a game that takes players through the initial steps of slope derivation given a table of x and y values. The goal of the game is to help Rosie the Robot exchange currency for her customers by first finding the change in y and change in x, and eventually completing the equation […]

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    Navy Damage Control


    CRESST developed a 3-D, computer-based simulation depicting the interior of a Navy ship, in which the player must assume command of a damage control repair locker. In this role, the player is tasked with identifying, responding to, and managing the containment of a variety of fire and flood casualties that break out in various areas […]

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    Save Patch


    Save Patch is an educational video game designed to promote student understanding of two foundational ideas about fractions and rational number addition: (a) the size of a rational number is relative to how one whole unit is defined; and (b) only identical units can be added to create a single numerical sum. The goal of […]

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    Tlaloc’s Book


    Tlaloc’s Book is an educational video game designed to improve students’ understanding of the effects of the operations of multiplication and division on quantities, multiplicative relationships, and the relationships between whole numbers and fractions. The game challenges players to overcome barriers they encounter during their adventurous journey through a mysterious jungle. Players move through the […]

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    AlgebRock is a platform game in the domain of solving equations. As players encounter barriers or treasure chests, they are required to correctly solve an equation before proceeding. The goal of this game is to collect your band’s musical instruments, which have been hidden by evil robots. Players run and jump through levels using the […]

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    Expresso is a puzzle game about the manipulation of expressions. The player is presented with a limited set of elements and machines. Each element represents an expression and may contain any combination of positive or negative whole numbers and variables. The machines provided to the player represent the arithmetic operators. Each machine may require one […]

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    Monster Line


    In Monster Line, various monsters are attacking a city. Their goal is to reach and destroy the tall building—its location on the number line denoted by a number at the bottom of the screen. In each round, the player fires one or more pie launchers at the monsters. Each pie launcher has an integer (its […]

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    Go Vector Go


    The Engage project of the Defense Advanced Research Projects Agency (DARPA) was created to encourage interest and learning of young children in STEM areas. CRESST—with DARPA funding—developed the game Go Vector Go to serve as a practical test bed for game design. It is one of a number of games designed to improve students’ understanding […]

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    Team Vector to the Rescue


    Team Vector to the Rescue is an extension of Go Vector Go, developed for the DARPA Engage project. In addition to the physics concepts that are addressed in Go Vector Go, in Team Vector students also learn—in a simulated team setting—about the concepts of perspective taking. This is achieved by recognizing the emotions of others […]


    Multi-Mission Tactical Trainer (MMTT) Assessment Tool


    CRESST developed the Multi-Mission Tactical Trainer (MMTT) Assessment Tool to provide the Surface Warfare Officers School (SWOS) a way to assess the performance of Tactical Action Officers (TAO) in a simulated Combat Information Center (CIC). The tool provides a response matrix across multiple warfare areas (air, surface, and undersea), which serves to evaluate a student’s […]

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    Shiphandling Automated Assessment Engine


    The automated shiphandling assessment engine provides real-time assessment of how well a conning officer is driving a Navy ship along two main dimensions: maintaining safety margins, and use of rudder, propulsion and tugs (if applicable). The evolutions covered include: (1) Mooring to a pier, (2) Underway Replenishment at sea, (3) Getting underway from a pier, […]