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About
Mission & Initiatives
The People of CRESST
News
Partners & Funders
Connect
SHOP NABE
ELPA21
HERI
Research
Education
Defense
Health
Capabilities
Research & Development
Consulting & Technical Assistance
Areas of Work
Assessment
Evaluation
Methodology
Technology
Learning Design
Data Use
Products
Publications & Resources
Games & Simulations
Classroom Tools
Development of the PROMISĀ® Social Motivations for Smoking Item Banks
Methodology for Developing and Evaluating the PROMISĀ® Smoking Item Banks
The Effects of Math Video Games on Learning: A Randomized Evaluation Study With Innovative Impact Estimation Techniques
Teaching and Measuring Cognitive Readiness
Designing Math Games for Learning: CATS Project
On the Importance of Integrated Psychometrics and Multilevel Impact Estimation in Multi-Site RCTs: Lessons Learned from CATS
Game Development and Design: Blood, Sweat, and Tears
A New Statistic for Evaluating Item Response Theory Models for Ordinal Data
Identifying Common Mathematical Misconceptions From Actions in Educational Video Games
Dealing with Measurement Error in Estimating a Cross-level Interaction: Nonlinear Multilevel Latent Variable Modeling Approach with a Metropolis-Hastings Robbins-Monro Algorithm
Dynamic Bayesian Network Modeling of Game Based Diagnostic Assessments
Formative Assessment for Next Generation Science Standards: A Proposed Model